Cathedral cloisters

This cathedral cloister scene was modelled in Maya, textured in Substance Painter and rendered using Unity's High Definition Render Pipeline.

This scene uses two materials; a transparent one for the windows and a layered one, which uses a trim sheet with a subtle dirt overlay, for everything else. The environmental lighting was baked using the Progressive Lightmapper.

Render comparing the trim sheet used on all meshes except the windows (left) and the dirty variant which was layered on top to add variation (right).

Render comparing the trim sheet used on all meshes except the windows (left) and the dirty variant which was layered on top to add variation (right).